Stemious app
User Interface
Research
Graphic design
User Experience
Market Driven Re-positioning
of an Ed-Tech Platform

Client
Stemious
Screens
200+
Time Taken
06 Months
Business Type
B2b/b2c
This is an
step by step learning app
leveraging gamification and technology
to make learning fun and fuel children's curiosity
My Role
User Interface
User Experience
Research
Graphic design
Client
Stemious is a pioneering educational technology platform dedicated to revolutionizing STEM education. Stemious is committed to providing accessible, engaging, and effective learning experiences that inspire lifelong learning and shape the innovators and problem solvers of tomorrow.
Curiousity
Exploration
Content Creation

Challenge
What challenges did i encounter?
1
Striking a balance between the needs of children (users) and their parents (buyers) required extensive research and thoughtful design to ensure both groups found value in the app.
2
Designing and refining gamified elements that truly engaged children while meeting educational objectives involved multiple iterations and feedback cycles.
the process
At Stemious, we adopted a cyclical design strategy that began with the Beta Launch phase and continued iteratively through a series of stages: Strategy, Discover, Empathize, Ideate, Produce, and ultimately culminates in the Launch phase. This cyclical approach allows us to continuously refine and enhance our products and services, ensuring that we remain responsive to user needs and market dynamics.
Formation and Strategy
Evaluate
Minimum Viable
Product
Produce
Empathise
Iterate/Pivot
Discover
Launch and Growth
Validation - My Job!
Re-evaluate
Re-discover
Re-position
Re-ideate
Re-iterate
An Evaluation
We started with evaluating the MVP
Evaluation Structure
Purpose
Suggestions
Observational
Navigational
Engagemental
Usability
Value















Homepage
Facts
Activity
MCQs
Wall
Fun Facts
The Fun Facts section is designed to spark curiosity and interest in STEM subjects by presenting fascinating and surprising facts. This feature aims to make learning enjoyable.
MCQs
The MCQs section offers a range of quizzes to test students' knowledge and understanding of various STEM topics. These quizzes provide.
Activity
The Activity section provides hands-on tasks and projects that encourage students to apply what they have learned. These activities are designed to be both educational and engaging, fostering a deeper understanding of STEM concepts through practical application.
Steps
The Steps section breaks down complex projects and experiments into manageable, step-by-step instructions. This guided approach ensures that students can follow along easily, building their confidence and skills as they complete each task.
Home Page
The Home Page serves as the gateway to the Stemious app, offering a user-friendly interface where students can easily navigate to different sections and keeps users engaged with dynamic content updates.
the PLan

EMPATHISE
We started with conducting interviews with parents and user testing on children in the required age range, and used the insights to pivot to a B2B approach, namely in collaboration with Government of India's initiative - Atal Tinkering Labs. You can find the case study here.
We then conducted interviews with ATL teachers to zero in on the areas of intervention.
DEfine
The next step was to define ecosystems for Atal Tinkering Labs and Stemious.
This was then used to intervene on the gaps identified in ATL systems by providing solutions with Stemious' product offerings
Lab
Activities and
tools
Reporting
Mentorship
ATL Ecosystem
Lack of Standardized Processes
Instruct & Integrate
Objective Assessment
Automation
Per activity cost <500 Rs
Per activity cost >8k Rs
Subjective Assessment
Problems
Inconsistent
Time Consuming
Manual Reports
Lack of visibility of students’ past activities
Updates on students’ progress at every point
More people willing
to mentor because of ease.
Consistent
Optimized
<1 mentor/school
AR
AR
AR
C
C
CC
SD
A
AR
C
CC
SD
TYPOGRAPHY
Poppins
Regular
Semibold
Bold
32
px
28
px
24
px
20
px
18
px
16
px
14
px
12
px
ABCDEFGHIJKLMNOPQRSTUVWXYZ
0123456789
Colour Palette
Stemious Orange
#FF661A
Yellow-Orange
#FBBB18
Orange
#F39022
Stemious Purple
#33286F
White
#F5F7FA
Light Grey
#CDD5E1
Grey
#89939E
Dark Grey
#4D4D4D
+ More
Components
View the full design system here.

The 4-e Model
The 4E Model is a comprehensive framework designed to ensure that the Stemious system delivers an exceptional educational experience. This model focuses on four key aspects: Engagement, Education, Ease of Use, and Entertainment. By addressing these areas, Stemious aims to create a well-rounded, effective, and enjoyable learning platform for students.
Engagement
Education
Ease of Use
Entertainment
Engagement
Engagement is at the heart of the Stemious experience. The system employs interactive elements, such as gamified learning paths, leaderboards, and badges, to keep students motivated and invested in their learning journey. By fostering a sense of achievement and competition, Stemious ensures that users remain actively involved and enthusiastic about STEM education.
Education
Stemious prioritizes delivering high-quality, comprehensive educational content. The system offers structured learning modules, multimedia resources, and interactive simulations to cater to different learning styles and preferences. This ensures that students not only understand complex concepts but also retain and apply their knowledge effectively.
Ease of Use
Ease of Use is a critical component of the Stemious system. The platform features an intuitive, user-friendly interface that allows students to navigate effortlessly through various sections. Clear instructions, accessible resources, and seamless integration of features ensure that users can focus on learning without facing technical or usability barriers.
Entertainment
Entertainment plays a significant role in making learning enjoyable on Stemious. The system incorporates fun facts, engaging activities, and interactive games to transform traditional education into an exciting adventure. By blending education with entertainment, Stemious captures students' interest and makes learning a delightful experience.
final screens
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